Tuesday, March 23, 2010

Help - Code Translation - Help

i've got this sentence %26amp; i really need to put it into
lingo form asap. Please help got a deadline on Friday 30th March at
6pm!!!!



on keyDown

if key is wrong deduct a point etc (i.e key not eqaul to
letter)

else my_count = my_count + 1 -if my_count%26gt; 15 then stop

letter = my_source.char[random(Ltot)]

sprite(my_count + 10).member = letter

sprite(my_count + 10).visible = TRUE

the_score = the_score + 5

member(''scoredisplay'').text= ''Score: '' %26amp; the_score

end if

end if

end



PLEASE HELP asap!!

Ani_KHelp - Code Translation - Help
In article %26lt;euh1ul$rfu$1@forums.macromedia.com%26gt;,

''Ani_K'' %26lt;webforumsuser@macromedia.com%26gt; wrote:



%26gt; on keyDown

%26gt; if key is wrong deduct a point etc (i.e key not eqaul to
letter)

%26gt; else my_count = my_count + 1 -if my_count%26gt; 15 then
stop

%26gt; letter = my_source.char[random(Ltot)]

%26gt; sprite(my_count + 10).member = letter

%26gt; sprite(my_count + 10).visible = TRUE

%26gt; the_score = the_score + 5

%26gt; member(''scoredisplay'').text= ''Score: '' %26amp; the_score

%26gt; end if

%26gt; end if

%26gt; end





Some lines look ready to go, here are some thoughts on the
more abstract

ones:



%26gt; if key is wrong deduct a point etc (i.e key not eqaul to
letter)



if the key %26lt;%26gt; ''a'' then

my_count = my_count - 1

else -- key was right (A expected in example)

my_count = my_count + 1

end if



if my_count%26gt; 15 then go to ''endGame'' -- marker without
keydown haodner





%26gt; letter = my_source.char[random(Ltot)]

%26gt; sprite(my_count + 10).member = letter



-- not sure what your going for there, do you have members
named ''L'',

''M'', ''N'' ...?





letter seems to not be used anywhere else, you could directly
select

from a list of member names:



myMems = [ ''ltrL'', ''ltrM'', ''ltrN'' ]



sprite(my_count + 10).member = getAt(myMems,
random(count(myMems))

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